AI Insights · Timothy · October 2022
Top 5 School Games Applications Performance in Europe Q3 2022
Explore the performance trends of the top 5 school games applications on a unified platform in Europe during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the top 5 school games applications on a unified platform in Europe showcased varied performance trends in terms of weekly downloads, revenue, and active users. Let's delve into the specifics for each app.
Become a Queen experienced significant fluctuations in weekly downloads, starting at nearly 120K in late June and peaking at around 216K in the first week of August. However, downloads steadily declined to approximately 41.6K by the end of September. Weekly revenue for the app saw a peak of about $1.1K in early August before gradually dropping to $80 by the end of the quarter. Active users followed a similar trend, peaking at around 576K in early August and declining to roughly 352K by the end of September.
Papers Grade Please! had a more stable performance in weekly downloads, starting at about 143K and seeing a dip to around 54.9K in mid-September, before rising again to approximately 90.5K by the end of the quarter. Weekly revenue remained relatively steady, with minor fluctuations around $100-$300, ending the quarter at $112. Active users saw a gradual decline from 346K in late June to about 198K in mid-September but rebounded to approximately 242K by the end of September.
YOYO Doll School Life Dress Up showed a consistent performance in weekly downloads, starting at around 73K in late June and gradually declining to about 35.9K by the end of September. Active users for the app started at approximately 337K and saw a slight increase, peaking at around 405K in late July, before stabilizing at around 330K by the end of the quarter.
High School Simulator 2018 saw varied trends in weekly downloads, beginning at around 58.4K in late June, peaking at 84.8K in early July, and then decreasing to approximately 29.4K by the end of September. Active users followed a similar pattern, starting at around 171K, peaking at 213K in early July, and ending the quarter at roughly 121K.
Teacher Simulator had a steady decline in weekly downloads, starting at around 88.1K in late June and dropping to approximately 20.4K by mid-September, before a slight rise to around 36.5K by the end of the quarter. Weekly revenue remained relatively stable, fluctuating around $200-$400, with a slight peak at $410 in late June. Active users saw a gradual decline from about 184K in late June to around 65.8K in mid-September, before rising to approximately 83.7K by the end of September.
The data for these trends comes from Sensor Tower, where more detailed insights can be found.